ALIEN ENCOUNTERS (1990-92) Production Designer
The GUEST
SENSING UNIT (guest seat) used in the Alien Encounter show is a complex assembly
including: steel frame,
fiberglass
enclosure, die cast and machined parts, cast urethane elastomers, vinyl panels,
binaural sound, ‘breath’
effects and
lighting. Also, it was to be installed
in a theater with round isles of varying diameters. The unit was split
into halves on the center of the guest, not in between the seats as would normally be done. The result was a great
looking chair
that was fairly complicated.
MY RESPONSIBILITIES
Turn
the creative concept into an exciting, producable, maintainable and safe unit
for production.
Oversee
or produce drawings of visual elements
Facilitate
design and tooling development to insure design intent
Interface
with engineers on installation and maintenance issues
Communicate
with outside vendors
Lead
pattern development
Arrange
Creative review and buy off
Insure
overall quality, documentation, and schedule
Create a
full size mock up of the Alien theater to test design concepts, sight lines
and audio effects.
(Ron Chesley, Joe Herrington)
Create full
size mockups of interior detailing; installed in theater mockup for review
(Ron Chesley, Gil Keppler)
Develop materials
for facility and interior finish (Laura Duran)
Using preliminary
design information, create models to represent various show scenes
ASTROZONE, Tokyo Disneyland 1990
Design
development models, finished site model
(Paul
Kommer, Yoshi Akiyami, Ron Chesley)
PAN GALACTIC PIZZA, Tokyo Disneyland 1990
Fabricated
full size props for installation. (Steve
Kirk, Jim Elliott)
EDL
ENTRANCE HOTEL, Euro
Disneyland
1:100
scale model to study massing, sight lines at park entrance (group)
STAR
TOURS, Tokyo
Disneyland
Built
1:10 moquette of Star Speeder and 3 scale prototypes (Gil Kepler)
DELTA
AIRLINES, EPCOT,
Disney World Florida
Show
/ Ride track study models (Ted Seburn)
TYPHOON
LAGOON, Walt Disney
World Florida
Rockwork
model of mountain for sectioning, drawing and field art direction. (group)
(Joe
Lanciscero, Chris Runco)
PERIPHERAL
DESIGN, Europe
Massing
and site models to study future development around Euro Disney
GRAVES
HOTEL, Walt Disney
World Florida
Sightline
model with EPCOT model to approve location of new hotel (Chris Carradine)
Workable
engineering model for concept study (R&D)
Mark
VI monorail moquette painted for creative buy off (George McGinnis)
Conceptual
model of hotel / entertainment complex, constructed of hardwoods (Chris
Carradine)
Rockwork
molds and samples for Norway pavilion, Florida (John Olson)
LIFE /
HEALTH PAVILLION,
EPCOT Florida
Geodesic
domes and area development models (Mike Morris)
EPCOT, Florida
SMRT
ONE Robot for display in Communicore.
Fabricated patterns, molds and parts for FRP prop.
(Roger
Broggie, Jim Elliott)
Scale
rockwork models as construction document
Pirates of the Caribbean
Jungle Cruise
Tom Sawyer’s Island, Hawks Rock
Show White’s Waterfall
(John
Olson, Mark Davis, Fred Hope Sr.)
WORLD
SHOWCASE, Florida
Overall
Florida property model (group)
World
Showcase site model (group)
Concept
studies: Japan, UK (Claude Coats)
Communicore
concept studies (John DeCuir Jr)
SPACE
MOUNTAIN, Disneyland
Architectural
studies of queue line, ramps and food service area. Displayed in Preview Center (Glen Durflinger)
SPACE
MOUNTAIN, Florida
Props
for installation (Bob Seuwell)